#include <Gl/glut.h>
float a=0; //a is the alpha weight 內插比重
float angle[20]={0,90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
float angleOld[20]={0,90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
float angleNew[20]={90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle[0],0,0,1);//用現在的角度angle來轉動
glutSolidTeapot(0.3);
glPopMatrix();
glPushMatrix();
glTranslatef(0.5,0,0);
glRotatef(angle[1],0,0,1);//用現在的角度angle來轉動
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void readNext()
{
a+=0.1;
for(int i=0;i<20;i++) angle[i] =angleOld[i]*(1-a) + angleNew[i]*a;
}
void timer(int t)
{
glutTimerFunc(10,timer,0);//幾ms後開始,0ms開始播放(立即播放)
readNext();
glutPostRedisplay();
}
void keyboard(unsigned char key, int x ,int y)
{
if(key=='r'){
readNext();
}
else if(key=='p'){
glutTimerFunc(0,timer,0);//幾ms後開始, 0ms後開始播(立即播放)
}
glutPostRedisplay();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week 15");
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop();
}
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