2014年5月30日 星期五

15~

 #include <stdio.h>
#include <GL/glut.h>
float a=0;
float angle[20]={90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
float angleOld[20]={0,90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
float angleNew[20]={90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
void display()
{
     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
     glPushMatrix();
        glRotatef(angle[0],0,0,1);
        glutSolidTeapot(0.3);
     glPopMatrix();
     glPushMatrix();
        glTranslatef(0.5,0,0);
        glRotatef(angle[1],0,0,1);
        glutSolidTeapot(0.3);
       glPopMatrix(); 
     glPopMatrix();   
     glutSwapBuffers();
}
void readNext()
{
a+=0.1;
for(int i=0;i<20;i++) angle[i] = angleOld[i] * (1-a) + angleNew[i] * a;
printf("next\n");
}
void timer(int t){
glutTimerFunc(10, timer, 0);
readNext();
glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y)
{

      if(key=='r'){
        readNext();
}else if(key=='p'){
glutTimerFunc(0, timer, 0);
}
glutPostRedisplay();

}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week15");

glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop();
}

沒有留言:

張貼留言