2014年5月2日 星期五

機器人有腳

#include <GL/glut.h>

float angleX =0,angle2=0;
void keyboard(unsigned char key, int x, int y)
{
  if(key=='1') angleX+=5;
  if(key=='2') angleX-=5;
  if(key=='3') angle2+=5;
  if(key=='4') angle2-=5;
  if(key=='5') anglet+=5;
  if(key=='6') anglet-=5;
  glutPostRedisplay();//請電腦重新畫一次畫面
}

void myLight()
{
  const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
  glEnable(GL_LIGHT0);
  glEnable(GL_NORMALIZE);
  glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
  glLightfv(GL_LIGHT0, GL_POSITION, light_position);
}

void display()
{
  glEnable(GL_DEPTH_TEST);
  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  glPushMatrix();
  glRotatef(angleX, 0,1,0);
  glutSolidTeapot(0.3);

  glPushMatrix();//right shoulder
  glTranslatef(0.5,0,0);
  glutSolidSphere(0.2,30,30);
  glPushMatrix();//right arm
  glRotatef(angle2,0,0,1);
  glTranslatef(0.2,0,0);
  glScalef(0.4,0.2,0.2);
  glutSolidCube(1);
  glPopMatrix();
  glPopMatrix();
 
  glPushMatrix();//left shoulder
  glTranslatef(-0.5,0,0);
  glutSolidSphere(0.2,30,30);
  glPushMatrix();//left arm
  glRotatef(angle2,0,0,1);
  glTranslatef(-0.2,0,0);
  glScalef(0.4,0.2,0.2);
  glutSolidCube(1);
  glPopMatrix();
  glPopMatrix();

  glPushMatrix();//head
  glTranslatef(0,0.5,0);
  glutSolidSphere(0.2,30,30);
  glPopMatrix();

glPushMatrix();//right leg
glTranslatef(0.15,-0.25,0);
glutSolidSphere(0.1,30,30);
glPushMatrix();
glRotatef(anglet,1,0,0);
glTranslatef(0.02,-0.2,0);
glScalef(1,3,1);
glutSolidCube(0.1);
glPopMatrix();
glPopMatrix();

  glPushMatrix();//left leg
glTranslatef(-0.15,-0.25,0);
glutSolidSphere(0.1,30,30);
glPushMatrix();
   glRotatef(-anglet,1,0,0);
   glTranslatef(-0.02,-0.2,0);
   glScalef(1,3,1);
   glutSolidCube(0.1);
    glPopMatrix();
glPopMatrix();
  glPopMatrix();
  glutSwapBuffers();
}

int main()
{
  glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
  glutCreateWindow("week11");

  glutDisplayFunc(display);
  glutKeyboardFunc(keyboard);

 myLight();
 glutMainLoop();
}

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