#include <GL/glut.h>
float angleX =0,angle2=0,angle3=0,angle4=0,angle5=0,angle6=0,angle7=0,angle8=0;
void keyboard(unsigned char key, int x, int y)
{
if(key=='4') angleX+=5;
if(key=='6') angleX-=5;
if(key=='9') angle2+=5;
if(key=='3') angle2-=5;
if(key=='7') angle3+=5;
if(key=='1') angle3-=5;
if(key=='i') angle4+=5;
if(key=='o') angle4-=5;
if(key=='y') angle5+=5;
if(key=='u') angle5-=5;
if(key=='k') angle6+=5;
if(key=='l') angle6-=5;
if(key=='h') angle7+=5;
if(key=='j') angle7-=5;
if(key=='/') angle8+=5;
if(key=='*') angle8-=5;
glutPostRedisplay();//請電腦重新畫一次畫面
}
void myLight()
{
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
}
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glScalef(0.8,0.8,0.8);
glRotatef(angleX, 0,1,0);
glutSolidTeapot(0.3);
glPushMatrix();//右肩
glTranslatef(0.3,0,0);
glutSolidSphere(0.25,20,20);
glPushMatrix();//右手臂
glRotatef(angle2, 0,0,1);
glTranslatef(0.3,0,0);
glScalef(0.5,0.2,0.2);
glutSolidCube(1);
glPopMatrix();
glPopMatrix();
glPushMatrix();//左肩
glTranslatef(-0.3,0,0);
glutSolidSphere(0.25,20,20);
glPushMatrix();//左手臂
glRotatef(angle3, 0,0,1);
glTranslatef(-0.3,0,0);
glScalef(0.5,0.2,0.2);
glutSolidCube(1);
glPopMatrix();
glPopMatrix();
glPushMatrix();//左大腿
glRotatef(angle4, 1,0,0);
glTranslatef(0.15,-0.4,0);
glScalef(0.2,0.5,0.2);
glutSolidCube(1);
glPushMatrix();//左小腿
glTranslatef(0,-0.1,0);
glRotatef(angle6, 1,0,0);
glTranslatef(0,-0.8,0);
glScalef(0.8,0.9,0.8);
glutSolidCube(1);
glPopMatrix();
glPopMatrix();
glPushMatrix();//右大腿
glRotatef(angle5, 1,0,0);
glTranslatef(-0.15,-0.4,0);
glScalef(0.2,0.5,0.2);
glutSolidCube(1);
glPushMatrix();//右小腿
glTranslatef(0,-0.1,0);
glRotatef(angle7, 1,0,0);
glTranslatef(0,-0.8,0);
glScalef(0.8,0.9,0.8);
glutSolidCube(1);
glPopMatrix();
glPopMatrix();
glPushMatrix();//頭
glRotatef(angle8, 0,1,0);
glTranslatef(0,0.5,0);
glutSolidSphere(0.3,30,30);
glPushMatrix();
glTranslatef(0,0,-0.3);
glutSolidSphere(0.05,20,20);
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week11");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
myLight();
glutMainLoop();
}
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