2014年5月2日 星期五

HW11-圓圈茶壺


#include <GL/glut.h>

float angleX =0;
 void keyboard(unsigned char key, int x, int y)
 {
      if(key=='1') angleX+=5;
      if(key=='2') angleX-=5;
      glutPostRedisplay();//請電腦重新畫一次畫面
 }

void myLight()
 {
     const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
     glEnable(GL_LIGHT0);
     glEnable(GL_NORMALIZE);
     glEnable(GL_COLOR_MATERIAL);
     glEnable(GL_LIGHTING);
     glLightfv(GL_LIGHT0, GL_POSITION, light_position);
}

void display()
 {
     glEnable(GL_DEPTH_TEST);
     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
     glPushMatrix();
     glRotatef(angleX, 0,1,0);
     glutSolidTeapot(0.3);
 
     glTranslatef(0.5,0,0);
     glutSolidSphere(0.3,30,30);  
 
      glTranslatef(-1,0,0);
      glutSolidSphere(0.3,30,30);                      
 
      glTranslatef(0.5,0.5,0);
      glutSolidSphere(0.3,30,30);
      glPopMatrix();
      glutSwapBuffers();
 }

int main()
 {
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week11");

  glutDisplayFunc(display);
  glutKeyboardFunc(keyboard);

 myLight();
  glutMainLoop();
 }


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 #include <GL/glut.h>
  
  float angleX =0,angle2=0,angle3=0;
  void keyboard(unsigned char key, int x, int y)
  {
   if(key=='1') angleX+=5;
   if(key=='2') angleX-=5;
   if(key=='3') angle2+=5;
   if(key=='4') angle2-=5;
   if(key=='5') angle3+=5;
   if(key=='6') angle3-=5;
   glutPostRedisplay();//請電腦重新畫一次畫面
  }
  
  void myLight()
  {
   const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
   glEnable(GL_LIGHT0);
   glEnable(GL_NORMALIZE);
   glEnable(GL_COLOR_MATERIAL);
   glEnable(GL_LIGHTING);
   glLightfv(GL_LIGHT0, GL_POSITION, light_position); 
  }
  
  void display()
  {
   glEnable(GL_DEPTH_TEST);
   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
   glPushMatrix();
    glPushMatrix();
     glRotatef(angleX, 0,1,0);
     glTranslatef(0,0.45,0);
     glutWireTeapot(0.3);
    glPopMatrix(); 
   
     glRotatef(angleX, 0,1,0);
    glPushMatrix();//右肩
     glTranslatef(0.5,0.45,0);
     glutSolidSphere(0.2,30,30);
     glPushMatrix();
      glRotatef(angle2, 0,0,1); 
      glTranslatef(0.3,0,0);
      glScalef(0.3,0.2,0.2);
      glutSolidCube(1); 
     glPopMatrix();
    glPopMatrix();
    
    glPushMatrix();//左肩
     glTranslatef(-0.5,0.45,0);
     glutSolidSphere(0.2,30,30);
     glPushMatrix();
      glRotatef(angle2, 0,0,1); 
      glTranslatef(-0.3,0,0);
      glScalef(0.3,0.2,0.2);
      glutSolidCube(1); 
     glPopMatrix();
    glPopMatrix();
    
    
    glPushMatrix();//頭
     glTranslatef(0,0.8,0);
     glutSolidSphere(0.2,30,30);
      
    glPopMatrix();
    
    glPushMatrix();//左腳
     glTranslatef(0.2,0,0);
     glutSolidSphere(0.2,30,30);
     glPushMatrix();
      glRotatef(-angle3, 1,0,0); 
      glTranslatef(-0.4,-0.2,0);
      glScalef(0.2,0.3,0.2);
      glutSolidCube(1); 
     glPopMatrix();
    glPopMatrix();
    
    glPushMatrix();//右腳
     glTranslatef(-0.2,0,0);
     glutSolidSphere(0.2,30,30);
     glPushMatrix();
      glRotatef(angle3, 1,0,0); 
      glTranslatef(0.4,-0.2,0);
      glScalef(0.2,0.3,0.2);
      glutSolidCube(1); 
     glPopMatrix(); 
    glPopMatrix();
    
   

   glPopMatrix();
   glutSwapBuffers();
  }
  
  int main()
  {
   glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
   glutCreateWindow("week11");
   
   glutDisplayFunc(display);
   glutKeyboardFunc(keyboard);
   
   myLight();
   glutMainLoop();
  }


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