2014年5月2日 星期五

機器人會轉動的手臂

加入一顆球

發現要加上面的球,已經不是以(0,0)來做,而是右邊那顆球的座標
再加上下左右,程式會很沒有條理
上下加入後,就整齊多了
右邊有錯的程式碼,錯在會繞著座標(0,0)旋轉
小腿機器人
#include <GL/glut.h>
float angleX =0,angle2 =0;
void keyboard(unsigned char key, int x, int y)
{
  if(key=='1') angleX+=5;
  if(key=='2') angleX-=5;
  if(key=='3') angle2+=5;
  if(key=='4') angle2-=5;
  glutPostRedisplay();//請電腦重新畫一次畫面
}
void myLight()
{
  const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
  glEnable(GL_LIGHT0);
  glEnable(GL_NORMALIZE);
  glEnable(GL_COLOR_MATERIAL);
  glEnable(GL_LIGHTING);
  glLightfv(GL_LIGHT0, GL_POSITION, light_position); 
}
void display()
{
  glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  glPushMatrix();
  glRotatef(angleX, 0,1,0);
  glutWireTeapot(0.3);
 
  glPushMatrix();    //頭 
  glTranslatef(0,0.5,0);
  glutSolidSphere(0.3,30,30);
  glPopMatrix();
 
  glPushMatrix();   //右邊肩膀 
glTranslatef(0.4,0,0);
  glutSolidSphere(0.2,30,30);
  glPushMatrix();    //右邊手臂 
  glRotatef(angle2,0,0,1);
  glTranslatef(0.2,0,0);
  glScalef(0.4,0.2,0.2);
  glutSolidCube(1);
  glPopMatrix();
  glPopMatrix();
 
  glPushMatrix();    // 左邊肩膀 
  glTranslatef(-0.4,0,0);
  glutSolidSphere(0.2,30,30);
  glPushMatrix();    //左邊手臂 
  glRotatef(-angle2,0,0,1);
  glTranslatef(-0.2,0,0);
  glScalef(0.4,0.2,0.2);
  glutSolidCube(1);
  glPopMatrix();
 
  glPopMatrix();
  glPushMatrix();    // 腰 
  glTranslatef(0,-0.3,0);
  glutSolidSphere(0.2,30,30);
  glPopMatrix();
 
  glPushMatrix();    // 右腳 
  glTranslatef(0.2,-0.4,0);
  glutSolidSphere(0.15,30,30);
  glPushMatrix();    //右邊小腿 
  glRotatef(angle2,1,0,0);
  glTranslatef(0,-0.2,0);
  glScalef(0.15,0.6,0.15);
  glutSolidCube(1);
  glPopMatrix();
  glPopMatrix();
 
  glPushMatrix();    // 左腳 
  glTranslatef(-0.2,-0.4,0);
  glutSolidSphere(0.15,30,30);
  glPushMatrix();    //左邊小腿 
  glRotatef(-angle2,1,0,0);
  glTranslatef(0,-0.2,0);
  glScalef(0.15,0.6,0.15);
  glutSolidCube(1);
  glPopMatrix();
  glPopMatrix();

 
  glPopMatrix();
  glPopMatrix();
  glutSwapBuffers();
}
int main()
{
  glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
  glutCreateWindow("week11");
  glutDisplayFunc(display);
  glutKeyboardFunc(keyboard);
  myLight();
  glutMainLoop();
}





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