2014年3月28日 星期五

week06

程式碼:
#include<opencv/highgui.h>
int main()
{
IplImage * img = cvLoadImage("earth.jpg");    //宣告變數讀入影像
cvNamedWindow("week06");   //命名視窗名字
cvShowImage("week06",img);  //顯示影像
cvWaitKey(0);  //暫停
}

*Dev c++:工具→編譯器選項→將連結器命令列中加入以下命令輸入"-lcv -lcxcore -lhighgui"
  將Dev-Cpp >> bin >> opencv << 複製所有.dll檔至專案資料夾中


#include<opencv/highgui.h>
#include<GL/glut.h>
#include<opencv/cv.h>

void display()//畫出茶壺
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
int main()
{
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("01160271");
glutDisplayFunc(display);
glEnable(GL_TEXTURE_2D);
IplImage * img = cvLoadImage("earth.jpg");//宣告變數讀入影像 
cvCvtColor(img, img, CV_BGR2RGB);
GLuint id;
glGenTextures(1,&id);
glBindTexture(GL_TEXTURE_2D,id);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,img->width,img->height,0,GL_RGB,GL_UNSIGNED_BYTE,img->imageData);
glutMainLoop();
}

#include<opencv/highgui.h>
#include<GL/glut.h>
#include<opencv/cv.h>
#include<GL/glu.h>
GLUquadric * quad=NULL;
float angle=0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,1,0);
glRotatef(90,1,0,0);
gluQuadricTexture(quad,true);
gluSphere(quad,1,30,30);
glPopMatrix();
glutSwapBuffers();
void idle()
{
angle+=1;
glutPostRedisplay();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("01160271");
glutDisplayFunc(display);
glutIdleFunc(idle);
glEnable(GL_TEXTURE_2D);
IplImage * img = cvLoadImage("earth.jpg");//宣告變數讀入影像 
cvCvtColor(img, img, CV_BGR2RGB);
GLuint id;
glGenTextures(1,&id);
glBindTexture(GL_TEXTURE_2D,id);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,img->width,img->height,0,GL_RGB,GL_UNSIGNED_BYTE,img->imageData);
quad=gluNewQuadric();
glutMainLoop();
}


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