2014年3月28日 星期五

01160554陳聲華

1. Install opencv Packet
2. linker setting -> -lcv -lcxcore -lhighgui
3. copy dll to project directory


#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>

void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);

glEnable(GL_TEXTURE_2D);
IplImage *img = cvLoadImage("earth.jpg", -1);
cvCvtColor(img, img, CV_BGR2RGB);

GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);

glutMainLoop();
}


#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
GLuint id;
float rot = 0;
GLUquadric *quad = NULL;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(90, 1, 0, 0);
glRotatef(rot, 0, 0, 1);
gluQuadricTexture(quad, true);
gluSphere(quad, 1, 30, 30);
glPopMatrix();
glutSwapBuffers();
}
void idle()
{
rot++;
glutPostRedisplay();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(idle);
glEnable(GL_TEXTURE_2D);
IplImage *img = cvLoadImage("earth.jpg", -1);
cvCvtColor(img, img, CV_BGR2RGB);
GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
quad = gluNewQuadric();
glutMainLoop();
}



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