#include <GL/glut.h>
float eyeX=0.3, eyeY=0.2, eyeZ=0.3, objX=0, objY=0, objZ=0, upX=0, upY=1, upZ=0;
float angleX =0,angle2=0,angle3=0,angle4=0,angle5=0;
void keyboard(unsigned char key, int x, int y)
{
if(key=='1') angleX+=5;
if(key=='2') angleX-=5;
if(key=='3') angle2+=5;
if(key=='4') angle2-=5;
if(key=='5') angle3+=5,angle4-=5;
if(key=='6') angle3-=5,angle4+=5;
if(key=='7') angle5+=5;
if(key=='8') angle5-=5;
if(key==' ')
{
eyeX-=0.02,eyeY-=0.02; //欲旋轉ˋ之角度
}
glutPostRedisplay();//請電腦重新畫一次畫面
}
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