float eyeX=0.3, eyeY=0.2, eyeZ=0.3, objX=0, objY=0, objZ=0, upX=0, upY=1, upZ=0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
gluLookAt(eyeX, eyeY, eyeZ, objX, objY, objZ, upX, upY, upZ);
glRotatef(angleX, 0,1,0);
glutSolidTeapot(0.3);
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