2014年6月12日 星期四

#include <GL/glut.h>
#include <stdio.h>
float angle=0;
void keyboard(unsigned char key , int x , int y)
{
     printf("%c %d %d\n",key,x,y);
     if(key=='a') angle+=3;
     if(key=='b') angle-=3;
     glutPostRedisplay();
  
     //glutSwapBuffers();
}
void display()
{
     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
     glPushMatrix();
        glRotatef(angle,0,1,0);
        glutSolidTeapot(0.3);
     glPopMatrix();
     glutSwapBuffers();
}
int main()
{
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week10");
  
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
  
    glutMainLoop();
}



打光
#include <GL/glut.h>
#include <stdio.h>
float angle=0;
void keyboard(unsigned char key , int x , int y)
{
     printf("%c %d %d\n",key,x,y);
     if(key=='a') angle+=3;
     if(key=='b') angle-=3;
     glutPostRedisplay();
    
     //glutSwapBuffers();
}
void myLight()
{
 const GLfloat light_position[] = {2.0f, 5.0f,0.0f,0.0f};
 glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);
    glLightfv(GL_LIGHT0,GL_POSITION,light_position);
}
void display()
{
     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
     glPushMatrix();
        glRotatef(angle,0,1,0);
        glutSolidTeapot(0.3);
     glPopMatrix();
     glutSwapBuffers();
}
int main()
{
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week10");
   
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
   myLight();
    glutMainLoop();
}



用滑鼠轉動(x軸)
#include <GL/glut.h>
#include <stdio.h>
float angleX=0, startX=0;
void mouse(int button,int state , int x , int y)
{
     printf("%c %d %d\n",button,state,x,y);
     startX=x;
    glutPostRedisplay();
    //glutSwapBuffers();
}
void motion(int x,int y)
{
     printf("%d %d\n,x,y");
     angleX=x - startX;
     glutPostRedisplay();
     }
void myLight()
{
 const GLfloat light_position[] = {2.0f, 5.0f,0.0f,0.0f};
 glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);
    glLightfv(GL_LIGHT0,GL_POSITION,light_position);
}
void display()
{
     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
     glPushMatrix();
        glRotatef(angleX,0,1,0);
        glutSolidTeapot(0.3);
     glPopMatrix();
     glutSwapBuffers();
}
int main()
{
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week10");
 
    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    myLight();
    glutMainLoop();
}

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