2014年6月9日 星期一

會動的GG人

#include <GL/glut.h>

float angleX =0,angle2=0,angle3=0,angle4=0,angle5=0;
void keyboard(unsigned char key, int x, int y)
{
 if(key=='1') angleX+=5;
 if(key=='2') angleX-=5;
 if(key=='3') angle2+=5;
 if(key=='4') angle2-=5;
 if(key=='5') angle3+=5,angle4-=5;
 if(key=='6') angle3-=5,angle4+=5;
 if(key=='7') angle5+=5;
 if(key=='8') angle5-=5;
 glutPostRedisplay();//請電腦重新畫一次畫面
}

void myLight()
{
 const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
 glEnable(GL_LIGHT0);
 glEnable(GL_NORMALIZE);
 glEnable(GL_COLOR_MATERIAL);
 glEnable(GL_LIGHTING);
 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
}

void display()
{
 glEnable(GL_DEPTH_TEST);
 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 glPushMatrix();
   glRotatef(angleX, 0,1,0);
   glutSolidTeapot(0.3);



   glPushMatrix();//右肩
    glTranslatef(0.4,0,0);
    glutSolidSphere(0.2,30,30);
     glPushMatrix();//右手臂
   glRotatef(angle4,1,0,0);
   glTranslatef(0,-0.3,0);
   glScalef(0.2,0.8,0.2);
   glutSolidCube(0.5);
     glPopMatrix();
    glPopMatrix();

    glPushMatrix();//左肩
    glTranslatef(-0.4,0,0);
    glutSolidSphere(0.2,30,30);
     glPushMatrix();//左手臂
   glRotatef(angle3,1,0,0);
   glTranslatef(0,-0.3,0);
   glScalef(0.2,0.8, 0.2);
   glutSolidCube(0.5);
     glPopMatrix();
    glPopMatrix();

    glPushMatrix();//頭
    glTranslatef(0,0.4,0);
    glutSolidSphere(0.2,30,30);
    glPopMatrix();
 
    glPushMatrix();//屁屁
    glTranslatef(0,-0.2,0);
    glutSolidSphere(0.2,30,30);
     glPushMatrix();//左大腿
       glRotatef(angle3,1,0,0);
    glTranslatef(0.1,-0.2,0);
    glScalef(0.2,0.6,0.2);
    glutSolidCube(0.5);
   glPushMatrix();//左小腿
    glRotatef(angle4,1,0,0);
    glTranslatef(0,-0.6,0);
    glScalef(1,1.2,1);
    glutSolidCube(0.5);
   glPopMatrix();
 
   glPopMatrix();

 
      glPushMatrix();//右大腿
       glRotatef(angle4,1,0,0);
    glTranslatef(-0.1,-0.2,0);
    glScalef(0.2,0.6,0.2);
    glutSolidCube(0.5);
 
    glPushMatrix();
    glTranslatef(0,0.,0);
    glRotatef(angle3,1,0,0);
    glTranslatef(0,-0.6,0);
    glPushMatrix();//右小腿
     glScalef(1,1.2,1);
     glutSolidCube(0.5);
    glPopMatrix();
    glPopMatrix();
   glPopMatrix();
    glPopMatrix();
 



    glPopMatrix();
 glutSwapBuffers();
}

int main()
{
 glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
 glutCreateWindow("week11");

 glutDisplayFunc(display);
 glutKeyboardFunc(keyboard);

 myLight();
 glutMainLoop();
}

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