#include <GL/glut.h>
float angleX=0,angle1=0,angle3=0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angleX ,0,1,0);
glutWireTeapot(0.3);
glPushMatrix(); //右肩
glTranslatef(0.4,0,0);
glutSolidSphere(0.2,30,30);
glPushMatrix();//右手
glRotatef(angle1 ,0,0,1);
glTranslatef(0.3,0,0);
glScalef(2,0.5,0.5);
glutSolidCube(0.2);
glPopMatrix();
glPopMatrix();
glPushMatrix(); //左肩
glTranslatef(-0.4,0,0);
glutSolidSphere(0.2,30,30);
glPushMatrix();//左手
glRotatef(angle1 ,0,0,1);
glTranslatef(-0.3,0,0);
glScalef(2,0.5,0.5);
glutSolidCube(0.2);
glPopMatrix();
glPopMatrix();
glPushMatrix();//右腳
glTranslatef(0.2,-0.3,0);
glRotatef(angle3,1,0,0);
glTranslatef(0,-0.25,0);
glPushMatrix();
glScalef(0.2,0.5,0.2);
glutSolidCube(1);
glPopMatrix();
glPopMatrix();
glPushMatrix();//左腳
glTranslatef(-0.2,-0.3,0);
glRotatef(angle3,1,0,0);
glTranslatef(0,-0.25,0);
glPushMatrix();
glScalef(0.2,0.5,0.2);
glutSolidCube(1);
glPopMatrix();
glPopMatrix();
glPushMatrix();//頭
glTranslatef(0,0.4,0);
glutSolidSphere(0.2,30,30);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void keyboard (unsigned char key , int x,int y)
{
if(key=='a') angleX+=3;
if(key=='b') angleX-=3;
if(key=='1') angle1+=3;
if(key=='2') angle1-=3;
if(key=='3') angle3+=5;
if(key=='4') angle3-=5;
glutPostRedisplay();
}
void myLight()
{
const GLfloat light_position[] ={2.0f,5.0f,-5.0f,0.0f};
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week11");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
myLight();
glutMainLoop();
沒有留言:
張貼留言