2014年6月12日 星期四

#include <GL/glut.h>
float angleX=0,angle1=0,angle3=0;
void display()
{
 glEnable(GL_DEPTH_TEST);
 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 glPushMatrix();
  glRotatef(angleX ,0,1,0);
  glutWireTeapot(0.3);

 glPushMatrix(); //右肩 
     glTranslatef(0.4,0,0);
     glutSolidSphere(0.2,30,30);
     glPushMatrix();//右手 
         glRotatef(angle1 ,0,0,1);
         glTranslatef(0.3,0,0);
         glScalef(2,0.5,0.5);
         glutSolidCube(0.2); 
     glPopMatrix();  
 glPopMatrix(); 
  
 glPushMatrix(); //左肩 
     glTranslatef(-0.4,0,0);
     glutSolidSphere(0.2,30,30);
     glPushMatrix();//左手 
         glRotatef(angle1 ,0,0,1);
         glTranslatef(-0.3,0,0);
         glScalef(2,0.5,0.5);
         glutSolidCube(0.2); 
     glPopMatrix();  
 glPopMatrix(); 

  glPushMatrix();//右腳 
  glTranslatef(0.2,-0.3,0);
  glRotatef(angle3,1,0,0);
  glTranslatef(0,-0.25,0);
  glPushMatrix();
  glScalef(0.2,0.5,0.2);
  glutSolidCube(1); 
 glPopMatrix(); 
  glPopMatrix();
  
  glPushMatrix();//左腳 
  glTranslatef(-0.2,-0.3,0);
  glRotatef(angle3,1,0,0);
  glTranslatef(0,-0.25,0);
  glPushMatrix();
  glScalef(0.2,0.5,0.2);
  glutSolidCube(1); 
 glPopMatrix(); 
  glPopMatrix();

 glPushMatrix();//頭 
  glTranslatef(0,0.4,0);
  glutSolidSphere(0.2,30,30);
 glPopMatrix(); 

 glPopMatrix();
 glutSwapBuffers(); 
}
void keyboard (unsigned char key , int x,int y)
{
 if(key=='a') angleX+=3;
 if(key=='b') angleX-=3;
 if(key=='1') angle1+=3;
 if(key=='2') angle1-=3; 
 if(key=='3') angle3+=5;
 if(key=='4') angle3-=5;
 glutPostRedisplay(); 
}
void myLight()
{
 const GLfloat light_position[] ={2.0f,5.0f,-5.0f,0.0f};
 glEnable(GL_LIGHT0);
 glEnable(GL_NORMALIZE);
 glEnable(GL_COLOR_MATERIAL);
 glEnable(GL_LIGHTING);
 glLightfv(GL_LIGHT0, GL_POSITION, light_position);

}
int main()
{
 glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
 glutCreateWindow("week11");
 glutDisplayFunc(display);
 glutKeyboardFunc(keyboard);
 myLight();
 glutMainLoop();
}

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