#include <GL/glut.h>
float angleX =0,angle2=0,anglet=0,angleh=0;
float eyeX=0.3,eyeY=0.2,eyeZ=0.4, objX=0,objY=0,objZ=0, upX=0,upY=1,upZ=0;
void keyboard(unsigned char key, int x, int y)
{
if(key=='1') angleX+=5;
if(key=='2') angleX-=5;
if(key=='3') angle2+=5;
if(key=='4') angle2-=5;
if(key=='5') anglet+=5;
if(key=='6') anglet-=5;
if(key=='7') angleh+=5;
if(key=='8') angleh-=5;
if(key==' '){
eyeX-=0.02; eyeY-=0.02;
}
glutPostRedisplay();//請電腦重新畫一次畫面
}
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
gluLookAt(eyeX,eyeY,eyeZ, objX,objY,objZ, upX,upY ,upZ);
glRotatef(angleX, 0,1,0);
glColor3f(0,0,0);
glutSolidCube(0.7);
glPushMatrix();//right shoulder
glTranslatef(0.5,0,0);
glColor3f(0.5,0.5,0.5);
glutSolidSphere(0.17,30,30);
glPushMatrix();//right arm
glRotatef(angle2,0,0,1);
glTranslatef(0.2,0,0);
glScalef(0.3,0.25,0.2);
glutSolidCube(1);
glPopMatrix();
glPopMatrix();
glPushMatrix();//left shoulder
glTranslatef(-0.5,0,0);
glutSolidSphere(0.17,30,30);
glColor3f(0,0,0);
glPushMatrix();//left arm
glRotatef(angle2,0,0,1);
glTranslatef(-0.2,0,0);
glScalef(0.3,0.25,0.2);
glutSolidCube(1);
glPopMatrix();
glPopMatrix();
glPushMatrix();//head
glTranslatef(0,0.4,0);
glutSolidCube(0.2);
glColor3f(0,0,0);
glPushMatrix();
glRotatef(angleh,0,1,0);
glTranslatef(0,0.3,0);
glutSolidSphere(0.18,20,10);
glPopMatrix();
glPopMatrix();
glPushMatrix();//right leg
glTranslatef(0.15,-0.4,0);
glutSolidSphere(0.12,30,30);
glColor3f(0,0,0);
glPushMatrix();
glRotatef(anglet,1,0,0);
glTranslatef(0.018,-0.2,0);
glScalef(1,2,1);
glutSolidCube(0.15);
glPopMatrix();
glPopMatrix();
glPushMatrix();//left leg
glTranslatef(-0.15,-0.4,0);
glutSolidSphere(0.12,30,30);
glColor3f(0,0,0);
glPushMatrix();
glRotatef(-anglet,1,0,0);
glTranslatef(-0.018,-0.2,0);
glScalef(1,2,1);
glutSolidCube(0.15);
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void myLight()
{
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week11");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
myLight();
glutMainLoop();
}
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