(可自動播放)
#include <GL/glut.h>
#include <stdio.h>
float a=0;
float angle[20]={0,90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
float angleOld[20]={0,90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
float angleNew[20]={90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
int angleID=0;
FILE *fout = NULL ,*fin = NULL;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle[0],0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glPushMatrix();
glTranslatef(0.5,0,0);
glRotatef(angle[1],0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void readNext()
{
if(fin==NULL) fin=fopen("my_file_for_animation","r");
a+=0.05;
for(int i=0;i<20;i++)
{
angle[i]=angleOld[i]*(1-a)+angleNew[i]*a;
}
if(a>=1.0)
{
a=0.0;
for(int i=0;i<20;i++)
{
angleOld[i]=angleNew[i];
fscanf(fin,"%f",&angleNew[i]);
}
}
}
void Timer(int t)
{
glutTimerFunc(50,Timer,0);
readNext();
glutPostRedisplay();
}
int OldX=0,OldY=0;
void mouse(int button, int state,int x,int y)
{
OldX=x; OldY=y;
}
void motion(int x,int y)
{
angle[angleID]+=(x-OldX);
OldX=x;
glutPostRedisplay();
}
void keyboard(unsigned char key ,int x,int y)
{
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
if(key=='s')
{
if(fout==NULL) fout=fopen("my_file_for_animation","w+");
for(int i=0;i<20;i++)
{
printf("%f",angle[i]);
fprintf(fout,"%f",angle[i]);
}
printf("\n");
fprintf(fout,"\n");
}
if(key=='r')
{
readNext();
}
else if(key=='p')
{
glutTimerFunc(0,Timer,0);
}
glutPostRedisplay();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Week15");
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop();
}
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