程式碼:
#include<GL/glut.h>
float a=0;
float angle=0;
float angleOld=0;
float angleNew=90;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='z')
{
a+=0.1;
angle=angleOld*(1-a)+angleNew*a;
}
glutPostRedisplay();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week15");
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop();
}
2.改用矩陣方式儲存
修改程式部分;
#include<GL/glut.h>
float a=0;
float angle[20]={0,90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
float angleOld[20]={0,90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
float angleNew[20]={90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle[0],0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glPushMatrix();
glTranslatef(0.5,0,0);
glRotatef(angle[1],0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='z')
{
a+=0.1;
angle[0]=angleOld[0]*(1-a)+angleNew[0]*a;
angle[1]=angleOld[1]*(1-a)+angleNew[1]*a;
angle[2]=angleOld[2]*(1-a)+angleNew[2]*a;
angle[3]=angleOld[3]*(1-a)+angleNew[3]*a;
angle[4]=angleOld[4]*(1-a)+angleNew[4]*a;
angle[5]=angleOld[5]*(1-a)+angleNew[5]*a;
angle[6]=angleOld[6]*(1-a)+angleNew[6]*a;
angle[7]=angleOld[7]*(1-a)+angleNew[7]*a;
angle[8]=angleOld[8]*(1-a)+angleNew[8]*a;
}
glutPostRedisplay();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week15");
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop();
}
3.自動轉動
程式碼:
#include<GL/glut.h>
float a=0;
float angle[20]={0,90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
float angleOld[20]={0,90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
float angleNew[20]={90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(angle[3],angle[4],angle[5]);
glPushMatrix();
glRotatef(angle[0],0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glPushMatrix();
glTranslatef(0.5,0,0);
glRotatef(angle[1],0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void readNext()
{
a+=0.1;
for(int i=0;i<20;i++)
{
angle[i]=angleOld[i]*(1-a)+angleNew[i]*a;
}
}
void timer(int t)
{
glutTimerFunc(10,timer,0);
readNext();
glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='z')//手動轉動
{
readNext();
}
else if(key=='p') //自動轉動
{
glutTimerFunc(0,timer,0);
}
glutPostRedisplay();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week15");
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop();
}
4.加入滑鼠控制、存檔、讀檔
程式碼:
#include<stdio.h>
#include<GL/glut.h>
float a=0;
float angle[20]={0,90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
float angleOld[20]={0,90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
float angleNew[20]={90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
FILE *fout=NULL, *fin=NULL;
int angleID=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(angle[3],angle[4],angle[5]);
glPushMatrix();
glRotatef(angle[0],0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glPushMatrix();
glTranslatef(0.5,0,0);
glRotatef(angle[1],0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void readNext()
{
if(fin==NULL) fin=fopen("this_if_my_file_to_animation.txt","r");
a+=0.05;
for(int i=0;i<20;i++)
{
angle[i]=angleOld[i]*(1-a)+angleNew[i]*a;
}
if(a>=1.0)
{
a=0.0;
for(int i=0;i<20;i++)
{
angleOld[i]=angleNew[i];
fscanf(fin,"%f ",&angleNew[i]);
}
glutPostRedisplay();
}
}
int oldX=0, oldY=0;
void mouse(int button, int state, int x, int y)
{
oldX=x; oldY=y;
}
void motion(int x, int y)
{
angle[angleID] += x-oldX; oldX=x;
glutPostRedisplay();
}
void timer(int t)
{
glutTimerFunc(10,timer,0);
readNext();
glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='s')
{
if(fout==NULL) fout=fopen("this_if_my_file_to_animation.txt","w+");
for(int i=0;i<20;i++)
{
printf("%f",angle[i]);
fprintf(fout,"%f ",angle[i]);
}
printf("\n");
fprintf(fout,"\n");
}
if(key=='z')
{
readNext();
}
else if(key=='p')
{
glutTimerFunc(0,timer,0);
}
glutPostRedisplay();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week15");
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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