2014年5月30日 星期五

week15

1.交叉相乘喔!內插用鍵盤讓茶壺轉動

#include <GL/glut.h>
float a=0;//a is the alpha weight內插的比重 
float angle=0;
float angleOld=0;
float angleNew=90;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);//用現在的角度angle來轉動 
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();       
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='z')
{
a+=0.1;
angle=angleOld*(1-a)+angleNew*a;//內插公式 
}
glutPostRedisplay();//重劃一次畫面
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week15");
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop();
}
2.把浮點數變成陣列。
#include <GL/glut.h>
float a=0;//a is the alpha weight內插的比重 
float angle[20]={0,90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
float angleOld[20]={0,90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
float angleNew[20]={90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle[0], 0, 0, 1);//用現在的角度angle來轉動 
glutSolidTeapot(0.3);
glPopMatrix();
glPushMatrix();
glTranslatef(0.5, 0, 0);
glRotatef(angle[1], 0, 0, 1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();       
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='z')
{
a+=0.1;
angle[0]=angleOld[0]*(1-a)+angleNew[0]*a;//內插公式 
angle[1]=angleOld[1]*(1-a)+angleNew[1]*a;
angle[2]=angleOld[2]*(1-a)+angleNew[2]*a;
angle[3]=angleOld[3]*(1-a)+angleNew[3]*a;
angle[4]=angleOld[4]*(1-a)+angleNew[4]*a;
angle[5]=angleOld[5]*(1-a)+angleNew[5]*a;
angle[6]=angleOld[6]*(1-a)+angleNew[6]*a;
angle[7]=angleOld[7]*(1-a)+angleNew[7]*a;
angle[8]=angleOld[8]*(1-a)+angleNew[8]*a;
angle[9]=angleOld[9]*(1-a)+angleNew[9]*a;
}
glutPostRedisplay();//重劃一次畫面
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week15");
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop();
}
3.簡化程式&加上Timer讓程式自動播放!
#include <GL/glut.h>
float a=0;//a is the alpha weight內插的比重 
float angle[20]={0,90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
float angleOld[20]={0,90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
float angleNew[20]={90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(angle[3], angle[4], angle[5]);
glPushMatrix();
glRotatef(angle[0], 0, 0, 1);//用現在的角度angle來轉動 
glutSolidTeapot(0.3);
glPopMatrix();
glPushMatrix();
glTranslatef(0.5, 0, 0);
glRotatef(angle[1], 0, 0, 1);
glutSolidTeapot(0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();       
}
void readNext()
{
a+=0.1;
for (int i=0; i<20; i++)
{ angle[i]=angleOld[i]*(1-a)+angleNew[i]*a;//內插公式 
}
}
void timer(int t)
{
glutTimerFunc(10, timer, 0);//幾ms後開始, 0 ms後開始播放(一按按鍵就立即播放)
readNext();
glutPostRedisplay(); 
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='x')
{
readNext(); //按x就一下一下轉
}
else if(key=='y')
{
glutTimerFunc(0, timer, 0);//按下y就一次自己轉
}
glutPostRedisplay();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week15");
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop();
}





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