float angleX =0;
void keyboard(unsigned char key, int x, int y)
{
if(key=='1') angleX+=5;
if(key=='2') angleX-=5;
glutPostRedisplay();//請電腦重新畫一次畫面
}
void myLight()
{
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
}
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angleX, 0,1,0);
glutWireTeapot(0.3);
glPushMatrix();
glTranslatef(0.5, 0 ,0);
glutSolidSphere(0.3, 30, 30);
glPopMatrix();
glPushMatrix();
glTranslatef(0, 0.5 ,0);
glutSolidSphere(0.3, 30, 30);
glPopMatrix();
glPushMatrix();
glTranslatef(0.5, -0.5 ,0);
glutSolidSphere(0.3, 30, 30);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week11");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
myLight();
glutMainLoop();
}
glPushMatrix();//右肩
glTranslatef(0.35, 0 ,0);
glutSolidSphere(0.2, 30, 30);
glPushMatrix();//右臂
glRotatef(angle2, 0, 0, 1);
glTranslatef(0.2, 0, 0);
glScalef(3,1,1);
glutSolidCube(0.2);
glPopMatrix();
glPopMatrix();
glPushMatrix();//左肩
glTranslatef(-0.35, 0 ,0);
glutSolidSphere(0.2, 30, 30);
glPushMatrix();//左臂
glRotatef(-angle2, 0, 0, 1);
glTranslatef(-0.2, 0 ,0);
glScalef(3,1,1);
glutSolidCube(0.2);
glPopMatrix();
glPushMatrix();//右腿
glTranslatef(0.15, -0.5 ,0);
glRotatef(angle3, 1, 0, 0);
glTranslatef(0, -0.2 ,0);
glPushMatrix();
glScalef(0.15 , 0.5, 0.1);
glutSolidCube(1);
glPopMatrix();
glPopMatrix();
glPushMatrix();//左腿
glTranslatef(-0.15, -0.5 ,0);
glRotatef(-angle3 , 1, 0, 0);
glTranslatef(0 , -0.2 ,0);
glPushMatrix();
glScalef(0.15 , 0.5, 0.1);
glutSolidCube(1);
glPopMatrix();
lPopMatrix();
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