#include <GL/glut.h>
float angleX =0;
void keyboard(unsigned char key, int x, int y)
{
if(key=='1') angleX+=5;
if(key=='2') angleX-=5;
glutPostRedisplay();//請電腦重新畫一次畫面
}
void myLight()
{
const GLfloat light_position[] = { 2.0f, 4.0f, -6.0f, 0.0f };
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
}
void display()
{
glEnable(GL_DEPTH_TEST);//深度測試
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);//清畫面
glPushMatrix();
glRotatef(angleX, 0,1,0);//旋轉
glutWireTeapot(0.3);//茶壺
glTranslatef( 0.5, 0, 0);
glutSolidSphere( 0.3, 30, 30);//右邊圓
glPopMatrix();
glPushMatrix();
glRotatef(angleX, 0,1,0);//旋轉
glTranslatef(-0.5, 0, 0);
glutSolidSphere( 0.3, 30, 30);//左邊圓
glPopMatrix();
glPushMatrix();
glRotatef(angleX, 0,1,0);//旋轉
glTranslatef( 0, 0.35, 0);
glutSolidSphere( 0.2, 30, 30);//中間圓
glPopMatrix();
glutSwapBuffers();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week11");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
myLight();
glutMainLoop();
}
#include <GL/glut.h>
float angleX =0, angle2 =0, angle3=0;;
void keyboard(unsigned char key, int x, int y)
{
if(key=='1') angleX+=5;
if(key=='2') angleX-=5;
if(key=='3') angle2+=5;
if(key=='4') angle2-=5;
if(key=='5') angle3+=5;
if(key=='6') angle3-=5;
glutPostRedisplay();//請電腦重新畫一次畫面
}
void myLight()
{
const GLfloat light_position[] = { 2.0f, 3.0f, -6.0f, 0.0f };
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
}
void display()
{
glEnable(GL_DEPTH_TEST);//深度測試
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);//清畫面
glPushMatrix();
glRotatef(angleX, 0,1,0);//旋轉
glutSolidTeapot(0.3);//茶壺
glPushMatrix();//右邊圓(關節)
glTranslatef( 0.4, 0, 0);
glutSolidSphere( 0.2, 30, 30);
glPushMatrix(); //右邊手臂
glRotatef(angle2, 0,0,1);//旋轉
glTranslatef( 0.2, 0, 0);//移動手臂位置 (x,y,z)
glScalef(0.4,0.2,0.2);//放大倍率 (x,y,z)
glutSolidCube(1);//大小為1倍
glPopMatrix();
glPopMatrix();
glPushMatrix(); //左邊圓(關節)
glTranslatef(-0.4, 0, 0);
glutSolidSphere( 0.2, 30, 30);
glPushMatrix(); //左邊手臂
glRotatef(angle2, 0,0,1);//旋轉
glTranslatef( -0.2, 0, 0);//移動手臂位置 (x,y,z)
glScalef(0.4,0.2,0.2);//放大倍率 (x,y,z)
glutSolidCube(1);//大小為1倍
glPopMatrix();
glPopMatrix();
glPushMatrix();//中間身體
glTranslatef( 0, 0.35, 0);
glutSolidSphere( 0.2, 30, 30);
glPopMatrix();
glPushMatrix(); // 右大腿
glTranslatef(0.05, -0.1, 0);//移動右腿位置 (x,y,z)
glRotatef(angle3, 1, 0, 0);//有旋轉
glTranslatef( 0.1, -0.3, 0); //移動旋轉位置
glPushMatrix();
glScalef(0.2,0.4,0.2);//放大倍率 (x,y,z)
glutSolidCube(1);//大小為1倍
glPopMatrix();
glPopMatrix();
glPushMatrix(); // 左大腿
glTranslatef(-0.25, -0.1, 0);//移動左腿位置 (x,y,z)
glRotatef(angle3, 1, 0, 0);//有旋轉
glTranslatef( 0.1, -0.3, 0); //移動旋轉位置
glPushMatrix();
glScalef(0.2,0.4,0.2);//放大倍率 (x,y,z)
glutSolidCube(1);//大小為1倍
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week11");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
myLight();
glutMainLoop();
}
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