void myLight()
{
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
}
float angleX =0, angle2=0;
void keyboard(unsigned char key, int x, int y)
{
if(key=='1') angleX+=5;
if(key=='2') angleX-=5;
if(key=='3') angle2+=5;
if(key=='4') angle2-=5;
glutPostRedisplay();//請電腦重新畫一次畫面
}
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angleX, 0,1,0);
glutWireTeapot(0.3);
//right
glPushMatrix();
glTranslatef(0.5,0,0);
glutSolidSphere(0.2,30,30);
//右臂
glPushMatrix();
glRotatef(angle2,0,0,1);
glTranslatef(0.2,0,0);
glScalef(0.4,0.2,0.2);
glutSolidCube(1);
glPopMatrix();
glPushMatrix();
glRotatef(angle2,0,0,1);
glTranslatef(0.45,0,0);
glutSolidSphere(0.15,30,30);
glPopMatrix();
glPopMatrix();
//left
glPushMatrix();
glTranslatef(-0.5,0,0);
glutSolidSphere(0.2,30,30);
//左臂
glPushMatrix();
glRotatef(angle2,0,0,-1);
glTranslatef(-0.2,0,0);
glScalef(0.4,0.2,0.2);
glutSolidCube(1);
glPopMatrix();
glPushMatrix();
glRotatef(angle2,0,0,-1);
glTranslatef(-0.45,0,0);
glutSolidSphere(0.15,30,30);
glPopMatrix();
glPopMatrix();
//up
glPushMatrix();
glTranslatef(0,0.5,0);
glutSolidSphere(0.2,30,30);
glPopMatrix();
/*ugly
glPushMatrix();
glTranslatef(0.5,-0.5,0);
glutSolidSphere(0.2,30,30);
glPopMatrix();
*/
glPopMatrix();
glutSwapBuffers();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week11");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
myLight();
glutMainLoop();
}
沒有留言:
張貼留言