{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angleX, 0,1,0);
glutWireTeapot(0.3);
glPopMatrix();
glPushMatrix();
glRotatef(angleX, 0,1,0);
glTranslatef(-0.5,0,0);
glutSolidSphere(0.3,30,30);
glPopMatrix();
glPushMatrix();
glRotatef(angleX, 0,1,0);
glTranslatef(0.5,0,0);
glutSolidSphere(0.3,30,30);
glPopMatrix();
glPushMatrix();
glRotatef(angleX, 0,1,0);
glTranslatef(0,0.5,0);
glutSolidSphere(0.3,30,30);
glPopMatrix();
glPushMatrix();
glRotatef(angleX, 0,1,0);
glTranslatef(0,-0.5,0);
glutSolidSphere(0.3,30,30);
glPopMatrix();
glutSwapBuffers();
}
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