2014年5月2日 星期五

咖咖咖



#include <GL/glut.h>


void myLight()
{
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
}

float angleX =0, angle2=0, angle3=0;
void keyboard(unsigned char key, int x, int y)
{
if(key=='1') angleX+=5;
if(key=='2') angleX-=5;
if(key=='3') angle2+=5;
if(key=='4') angle2-=5;
if(key=='5') angle3+=5;
if(key=='6') angle3-=5;
glutPostRedisplay();//請電腦重新畫一次畫面
}

void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angleX, 0,1,0);
glutWireTeapot(0.3);

//right
glPushMatrix();
glTranslatef(0.5,0,0);
glutSolidSphere(0.2,30,30);
//右臂
glPushMatrix();
glRotatef(angle2,0,0,1);
glTranslatef(0.2,0,0);
glScalef(0.4,0.2,0.2);
glutSolidCube(1);
glPopMatrix();
glPushMatrix();
glRotatef(angle2,0,0,1);
glTranslatef(0.45,0,0);
glutSolidSphere(0.15,30,30);
glPopMatrix();
glPopMatrix();
//left
glPushMatrix();
glTranslatef(-0.5,0,0);
glutSolidSphere(0.2,30,30);
//左臂
glPushMatrix();
glRotatef(angle2,0,0,-1);
glTranslatef(-0.2,0,0);
glScalef(0.4,0.2,0.2);
glutSolidCube(1);
glPopMatrix();
glPushMatrix();
glRotatef(angle2,0,0,-1);
glTranslatef(-0.45,0,0);
glutSolidSphere(0.15,30,30);
glPopMatrix();
glPopMatrix();
//up
glPushMatrix();
glTranslatef(0,0.5,0);
glutSolidSphere(0.2,30,30);
glPopMatrix();
//右咖!!!!
glPushMatrix();
glRotatef(angle3,1,0,0);
glRotatef(angle2,0,0,1);
glTranslatef(0.15,-0.35,0);
glScalef(0.15,0.4,0.2);
glutSolidCube(1);
glPopMatrix();
glPushMatrix();
glRotatef(angle3,1,0,0);
glRotatef(angle2,0,0,1);
glTranslatef(0.15,-0.5,0);
glutSolidSphere(0.15,20,20);
glPopMatrix();
glPushMatrix();
glRotatef(angle3,1,0,0);
glRotatef(angle2,0,0,1);
glTranslatef(0.15,-0.7,0);
glScalef(0.15,0.3,0.2);
glutSolidCube(1);
glPopMatrix();
//左咖
glPushMatrix();
glRotatef(angle3,1,0,0);
glRotatef(angle2,0,0,-1);
glTranslatef(-0.15,-0.35,0);
glScalef(0.15,0.4,0.2);
glutSolidCube(1);
glPopMatrix();
glPushMatrix();
glRotatef(angle3,1,0,0);
glRotatef(angle2,0,0,-1);
glTranslatef(-0.15,-0.5,0);
glutSolidSphere(0.15,20,20);
glPopMatrix();
glPushMatrix();
glRotatef(angle3,1,0,0);
glRotatef(angle2,0,0,-1);
glTranslatef(-0.15,-0.7,0);
glScalef(0.15,0.3,0.2);
glutSolidCube(1);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}

int main()
{
 glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
 glutCreateWindow("week11");

 glutDisplayFunc(display);
 glutKeyboardFunc(keyboard);

 myLight();
 glutMainLoop();
}

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