float angleX =0, angle2=0, angle3=0, angle4=0, angle5=0;
void keyboard(unsigned char key, int x, int y)
{
if(key=='1') angleX+=5;
if(key=='2') angleX-=5;
if(key=='3') angle2+=5;
if(key=='4') angle2-=5;
if(key=='5') angle3+=5;
if(key=='6') angle3-=5;
if(key=='7') angle4+=5;
if(key=='8') angle4-=5;
if(key=='9') angle5+=5;
if(key=='0') angle5-=5;
glutPostRedisplay();//請電腦重新畫一次畫面
}
void myLight()
{
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
}
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix(); //茶壺
glRotatef(angleX, 0,1,0);
glutWireTeapot(0.2);
glPushMatrix(); //右邊球
//glRotatef(angleX, 0,1,0);
glTranslatef(0.3,0,0);
glutSolidSphere(0.15,30,30);
glPushMatrix(); //右手
glRotatef(angle2, 0,0,1);
glTranslatef(0.3,0,0);
glScalef(2,0.5,0.5);
glutSolidCube(0.2);
glPopMatrix();
glPopMatrix();
glPushMatrix(); //左邊球
//glRotatef(angleX, 0,1,0);
glTranslatef(-0.3,0,0);
glutSolidSphere(0.15,30,30);
glPushMatrix(); //左手
glRotatef(angle2, 0,0,1);
glTranslatef(-0.3,0,0);
glScalef(2,0.5,0.5);
glutSolidCube(0.2);
glPopMatrix();
glPopMatrix();
glPushMatrix(); //上面球
//glRotatef(angleX, 0,1,0);
glTranslatef(0,0.35,0);
glutSolidSphere(0.2,30,30);
glPopMatrix();
glPushMatrix(); //右下角球
//glRotatef(angleX, 0,1,0);
glTranslatef(0.8,-0.8,0);
glutSolidSphere(0.15,30,30);
glPopMatrix();
glPushMatrix(); //右邊大腿
glRotatef(angle3,1,0,0);
glTranslatef(0.1,-0.3,0);
glScalef(0.7,1.5,0.5);
glutSolidCube(0.2);
glPushMatrix();//右邊小腿
glRotatef(angle5,1,0,0);
glTranslatef(0,-0.205,0);
//glScalef(1,1,0.5);
glutSolidCube(0.2);
glPopMatrix();
glPopMatrix();
glPushMatrix(); //左邊大腿
glRotatef(angle4,1,0,0);
glTranslatef(-0.08,-0.3,0);
glScalef(0.7,1.5,0.5);
glutSolidCube(0.2);
glPushMatrix();//左邊小腿
glRotatef(angle5,1,0,0);
glTranslatef(0,-0.205,0);
glScalef(1,1,0.5);
glutSolidCube(0.2);
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week11");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
myLight();
glutMainLoop();
}
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