2014年5月2日 星期五

01160996_week11_hw11




#include <GL/glut.h>

float angleX =0, angle2 = 0;
void keyboard(unsigned char key, int x, int y)
{
  if(key=='1') angleX+=5;
  if(key=='2') angleX-=5;
  if(key=='3') angle2+=5;
  if(key=='4') angle2-=5;
glutPostRedisplay();//請電腦重新畫一次畫面
}

void myLight()
{
 const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
  glEnable(GL_LIGHT0);
  glEnable(GL_NORMALIZE);
  glEnable(GL_COLOR_MATERIAL);
  glEnable(GL_LIGHTING);
  glLightfv(GL_LIGHT0, GL_POSITION, light_position);
}

void display()
{
glEnable(GL_DEPTH_TEST);
  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  glPushMatrix();
glRotatef(angleX, 0,1,0);
glutWireTeapot(0.3);
 
  //右手
  glPushMatrix();
  glTranslatef(0.5, 0, 0);
  glutSolidSphere(0.2, 30, 30);
  glRotatef(angle2, 0, 0, 1);
glTranslatef(0.2, 0, 0);
glScalef(0.4, 0.2, 0.2);
  glutSolidCube(1);
  glPopMatrix();
 
  //頭
  glPushMatrix();
  glTranslatef(0, 0.5, 0);
  glutSolidSphere(0.3, 30, 30);
  glPopMatrix();
 
  //左手
  glPushMatrix();
  glTranslatef(-0.5, 0, 0);
  glutSolidSphere(0.2, 30, 30);
  glRotatef(angle2, 0, 0, 1);
glTranslatef(-0.2, 0, 0);
glScalef(0.4, 0.2, 0.2);
  glutSolidCube(1);
  glPopMatrix();
 
 
glPopMatrix();
  glutSwapBuffers();
}

int main()
{
  glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
  glutCreateWindow("week11");

  glutDisplayFunc(display);
  glutKeyboardFunc(keyboard);

  myLight();
  glutMainLoop();
}

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