float angleX=0;
float angleY=0;
float angle1=0;
float angle2=0;
float angle3=0;
float angle4=0;
void keyboard(unsigned char key, int x, int y)
{
if(key=='1') angle1+=5;
if(key=='2') angle1-=5;
if(key=='3') angle2+=5;
if(key=='4') angle2-=5;
if(key=='5') angle3+=5;
if(key=='6') angle3-=5;
if(key=='7') angle4+=5;
if(key=='8') angle4-=5;
if(key=='9') angleX+=5;
if(key=='0') angleX-=5;
if(key=='z') angleY+=5;
if(key=='x') angleY-=5;
glutPostRedisplay();//請電腦重新畫一次畫面
}
void myLight()
{
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
}
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angleX,0,1,0);
glRotatef(angleY,1,0,0);
glPushMatrix(); //頭部
glTranslatef(0,0.3,0);
glutSolidSphere(0.1,100,100);
glPopMatrix();
glPushMatrix(); //身體
glTranslatef(0,0,0);
glutSolidSphere(0.2,100,100);
glPopMatrix();
glPushMatrix(); //右手軸
glTranslatef(0.3,0,0);
glutSolidSphere(0.1,100,100);
glPushMatrix(); //右手
glRotatef(angle1,0,0,1);
glTranslatef(0.2,0,0);
glScalef(0.3,0.1,0.1);
glutSolidCube(1);
glPopMatrix();
glPopMatrix();
glPushMatrix(); //左手軸
glTranslatef(-0.3,0,0);
glutSolidSphere(0.1,100,100);
glPushMatrix(); //左手
glRotatef(angle2,0,0,1);
glTranslatef(-0.2,0,0);
glScalef(0.3,0.1,0.1);
glutSolidCube(1);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(0.3,-0.3,0);
glutSolidSphere(0.1,100,100);
glPushMatrix();
glRotatef(angle3,1,0,0);
glTranslatef(0,-0.1,0);
glScalef(0.1,0.3,0.1);
glutSolidCube(1);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,-0.3,0);
glutSolidSphere(0.1,100,100);
glPushMatrix();
glRotatef(angle4,1,0,0);
glTranslatef(0,-0.1,0);
glScalef(0.1,0.3,0.1);
glutSolidCube(1);
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week11");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
myLight();
glutMainLoop();
}
沒有留言:
張貼留言