#include<GL/glut.h>
float angleX=0;
void keyboard(unsigned char key,int x,int y)
{
if(key=='a')angleX+=3;
if(key=='b')angleX-=3;
glutPostRedisplay();//改變角度後,重新re-display顯示
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angleX,0,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("week10");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
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