void keyboard(unsigned char key, int x, int y)
{
printf("%uc %d %d\n", key, x, y);
if(key=='a')angleX+=5;
if(key=='b')angleX-=5;
glutPostRedisplay();
}
開小黑窗
專案1按右鍵>>專案選項>>一般>>類型>>Win32 Console
滑鼠的(x,y)
printf("%c %d %d\n",key,x,y);
打光
void myLight()
{
const GLfloat light_position[]={2.0f,5.0f,-5.0,0.0f};
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0,GL_POSITION,light_position);
}
記得開啟深度測試
glEnable(GL_DEPTH_TEST);
用滑鼠轉動茶壺(以y軸為中心旋轉)
void mouse(int button, int state, int x, int y)
{
printf("%d %d %d\n", button, state, x, y);
startX=x;
}
void motion(int x, int y)
{
printf("%d %d\n",x, y);
angleX=x-startX;
glutPostRedisplay();
}
用滑鼠轉動茶壺(以x軸為中心旋轉)
void mouse(int button, int state, int x, int y)
{
printf("%d %d %d %d\n", button, state, x, y);
startX=x;
startY=y;
}
void motion(int x, int y)
{
printf("%d %d\n",x, y);
angleX+=x-startX; startX=x;
angleY+=y-startY; startY=y;
glutPostRedisplay();
}
最後程式碼:
#include<GL/glut.h>
#include<stdio.h>
#include<math.h>
float angleX=0,startX=0;
float angleY=0,startY=0;
float m[16]={1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1};
void mouse(int button, int state, int x, int y)
{
printf("%d %d %d\n", button, state, x, y);
startX=x;
startY=y;
}
void motion(int x, int y)
{
printf("%d %d\n",x, y);
angleX=x-startX; startX=x;
angleY=y-startY; startY=y;
glutPostRedisplay();
}
void keyboard(unsigned char key, int x, int y)
{
printf("%c %d %d\n",key,x,y);
if(key=='a') angleX+=3;
if(key=='b') angleX-=3;
glutPostRedisplay();
}
void myLight()
{
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
}
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
float dist=sqrt(angleX*angleX+angleY*angleY);
glRotatef(dist,-angleY,-angleX,0);
glMultMatrixf(m);
glGetFloatv(GL_MODELVIEW_MATRIX,m);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week10");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
myLight();
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
#include<GL/glut.h>
#include<stdio.h>
#include<math.h>
float angleX=0,startX=0;
float angleY=0,startY=0;
float m[16]={1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1};
void mouse(int button, int state, int x, int y)
{
printf("%d %d %d\n", button, state, x, y);
startX=x;
startY=y;
}
void motion(int x, int y)
{
printf("%d %d\n",x, y);
angleX=x-startX; startX=x;
angleY=y-startY; startY=y;
glutPostRedisplay();
}
void keyboard(unsigned char key, int x, int y)
{
printf("%c %d %d\n",key,x,y);
if(key=='a') angleX+=3;
if(key=='b') angleX-=3;
glutPostRedisplay();
}
void myLight()
{
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
}
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
float dist=sqrt(angleX*angleX+angleY*angleY);
glRotatef(dist,-angleY,-angleX,0);
glMultMatrixf(m);
glGetFloatv(GL_MODELVIEW_MATRIX,m);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week10");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
myLight();
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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