2014年4月25日 星期五

Week10

#include<GL/glut.h>
#include<stdio.h>
#include<math.h>
float angleX=0,startX=0,angleY=0,startY=0;
float m[16]={1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1};

void mouse(int button, int state, int x, int y)
{
printf("%d %d %d %d\n", button, state, x, y);
startX=x;
}

void motion(int x, int y)
{
printf("%d %d\n", x, y);
angleX += x-startX;
startX=x;
angleY += y-startY;
startY=y;
glutPostRedisplay();
}

void light()
{
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);
}

void keyboard(unsigned char key, int x, int y)
{
printf("%c  %d  %d\n",key, x, y);
if(key=='a')angleX+=3;
if(key=='b')angleX-=3;
glutPostRedisplay();
}

void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(0.5,0.5,1);
float dist= sqrt(angleX*angleX+ angleY*angleY);
glRotatef(dist, -angleY, -angleX, 0);
glMultMatrixf(m);
glGetFloatv(GL_MODELVIEW_MATRIX,m);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}

int main()
{
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutInitWindowSize(500,500);
    glutCreateWindow("Week10");
    
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    light();
    
    glutMainLoop();
}


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