#include <GL/glut.h>
#include <stdio.h>
float angleX=0;
void keyboard(unsigned char key,int x,int y)
{
printf("%c %d %d\n", key, x ,y);
if(key=='a') angleX+=3;
if(key=='b') angleX+=3;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angleX, 0,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week10");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
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