使用鍵盤控制茶壺
專案選項 Win32 Console
使用鍵盤控制茶壺,顯示滑鼠座標
增加立體感
可以滑鼠左右移動
可以用滑鼠上下左右轉動
#include <GL/glut.h>
#include <stdio.h>
#include <math.h>
float angleX=0,startX=0;
float angleY=0,startY=0;
float m[16] = {1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1};
void mouse (int button,int state ,int x, int y)
{
printf("%d %d %d %d\n",button,state,x,y);
startX=x;
startY=y;
}
void motion (int x, int y)
{
printf("%d %d\n",x,y);
angleX = x-startX; startX=x;
angleY = y-startY; startY=y;
glutPostRedisplay();
}
void myLight()
{
const GLfloat light_position[]={2.0f,5.0f,-5.0f,0.0f};
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0,GL_POSITION,light_position);
}
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
float dist =sqrt(angleX*angleX + angleY*angleY);
glRotatef(dist,-angleY,-angleX,0);
glMultMatrixf(m);
glGetFloatv(GL_MODELVIEW_MATRIX,m);
//glRotatef(angleX,0,-1,0);
//glRotatef(angleY,-1,0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
myLight();
glutMainLoop();
}
沒有留言:
張貼留言