2014年4月25日 星期五

HW10-轉動的茶壺

#include <GL/glut.h>
#include <stdio.h>
float angleX=0;
void keyboard(unsigned char key, int x, int y)
{
 printf("%c %d %d\n", key, x, y);
    if(key=='a') angleX+=3;
    if(key=='b') angleX-=3;
    glutPostRedisplay();
}
void display()
{
 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 glPushMatrix();
  glRotatef(angleX, 0,1,0);
  glutSolidTeapot(0.3);
 glPopMatrix();
 glutSwapBuffers();
}

int main()
{
 glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
 glutCreateWindow("week10");

 glutDisplayFunc(display);
 glutKeyboardFunc(keyboard);

 glutMainLoop();
}


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#include <GL/glut.h>
#include <stdio.h>
float angle=0;
void keyboard(unsigned char key , int x , int y)
{
     printf("%c %d %d\n",key,x,y);
     if(key=='a') angle+=3;
     if(key=='b') angle-=3;
     glutPostRedisplay();
   
     //glutSwapBuffers();
}
void myLight()
{
 const GLfloat light_position[] = {2.0f, 5.0f,0.0f,0.0f};
 glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);
    glLightfv(GL_LIGHT0,GL_POSITION,light_position);
}
void display()
{
     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
     glPushMatrix();
        glRotatef(angle,0,1,0);
        glutSolidTeapot(0.3);
     glPopMatrix();
     glutSwapBuffers();
}
int main()
{
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("Week 10");
  
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
   myLight();
    glutMainLoop();
}


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