2014年4月11日 星期五

HW08-哆拉A夢

#include <GL/glut.h>

void display()
{
 glPushMatrix();
  glPushMatrix();
   glTranslatef(0, 0.3, 0);
   glColor3f(0,0, 1);
   glutSolidSphere(0.3, 30, 30);
   
   glColor3f(1,1,1);
   glTranslatef(0, -0.1, 0.1);
   glutSolidSphere(0.25, 30,30);
  glPopMatrix();
  
  glPushMatrix();
   glColor3f(1,1,1);
   glutSolidSphere(0.2,30,30);
  glPopMatrix();
 glPopMatrix();

 glutSwapBuffers();
}


int main()
{
 glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
 glutCreateWindow("week08");
 glutDisplayFunc(display);

 glutMainLoop();   
}

--------------------------------這個是分隔線------------------------------------

轉動的眼睛 有點噁心

#include <GL/glut.h>
float angle=0;
void display()
{
 glEnable(GL_DEPTH_TEST);
 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

 glPushMatrix();
  glRotatef(angle, 0,1,0);

  glPushMatrix();
   glTranslatef(0, 0.3, 0);
   glColor3f(0,0, 1);
   glutSolidSphere(0.3, 30, 30);
   
   glColor3f(1,1,1);
   glTranslatef(0, -0.1, 0.1);
   glutSolidSphere(0.25, 30,30);
  glPopMatrix();
  
  glPushMatrix();
   glColor3f(1,1,1);
   //glutSolidSphere(0.2,30,30);
  glPopMatrix();
 glPopMatrix();

 glutSwapBuffers();
}

void idle()
{
 angle++;
 glutPostRedisplay();
}


int main()
{
 glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
 glutCreateWindow("week08");
 glutDisplayFunc(display);
 glutIdleFunc(idle);

 glutMainLoop();   
}

--------------------------------這個是分隔線------------------------------------
上色打光
#include<GL/glut.h>
float angle;
void display()
{
 glEnable(GL_DEPTH_TEST);
 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
 glPushMatrix();
  glRotatef(angle,0,1,0);
  glPushMatrix();
   glTranslatef(0,0.3,0);//往上移動
   glColor3f(0,0,1);//藍色
   glutSolidSphere(0.3,30,30);//頭
  
   glColor3f(1,1,1);//白色
   glTranslatef(0,-0.1,0.1);
   glutSolidSphere(0.25,30,30);//臉
  glPopMatrix();

  glPushMatrix();
   glColor3f(1,1,1);
   //glutSolidSphere(0.2,30,30);//身體
  glPopMatrix();
 glPopMatrix();
 glutSwapBuffers();
}
void idle()
{
 angle++;
 glutPostRedisplay();
}
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };//要有打光功能
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
int main()
{
  glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
 glutCreateWindow("Week08");
 glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);
 glutDisplayFunc(display);
 glutIdleFunc(idle);

 glutMainLoop(); 
}






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