#include <GL/glut.h>
void display()
{
glPushMatrix();
glPushMatrix();
glTranslatef(0, 0.3, 0);
glColor3f(0,0, 1);
glutSolidSphere(0.3, 30, 30);
glColor3f(1,1,1);
glTranslatef(0, -0.1, 0.1);
glutSolidSphere(0.25, 30,30);
glPopMatrix();
glPushMatrix();
glColor3f(1,1,1);
glutSolidSphere(0.2,30,30);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week08");
glutDisplayFunc(display);
glutMainLoop();
}
--------------------------------這個是分隔線------------------------------------
轉動的眼睛 有點噁心
#include <GL/glut.h>
float angle=0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0,1,0);
glPushMatrix();
glTranslatef(0, 0.3, 0);
glColor3f(0,0, 1);
glutSolidSphere(0.3, 30, 30);
glColor3f(1,1,1);
glTranslatef(0, -0.1, 0.1);
glutSolidSphere(0.25, 30,30);
glPopMatrix();
glPushMatrix();
glColor3f(1,1,1);
//glutSolidSphere(0.2,30,30);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void idle()
{
angle++;
glutPostRedisplay();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week08");
glutDisplayFunc(display);
glutIdleFunc(idle);
glutMainLoop();
}
--------------------------------這個是分隔線------------------------------------
上色打光
#include<GL/glut.h>
float angle;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,1,0);
glPushMatrix();
glTranslatef(0,0.3,0);//往上移動
glColor3f(0,0,1);//藍色
glutSolidSphere(0.3,30,30);//頭
glColor3f(1,1,1);//白色
glTranslatef(0,-0.1,0.1);
glutSolidSphere(0.25,30,30);//臉
glPopMatrix();
glPushMatrix();
glColor3f(1,1,1);
//glutSolidSphere(0.2,30,30);//身體
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void idle()
{
angle++;
glutPostRedisplay();
}
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };//要有打光功能
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
int main()
{
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Week08");
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glutDisplayFunc(display);
glutIdleFunc(idle);
glutMainLoop();
}
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