2014年4月11日 星期五

就算想不到很長很有梗的標題也硬是了得的硬是想出一個很長很有梗的標題之一人做事一人當小叮做事小叮噹之哆啦A夢

-ver1.0  未完成第一次測試版本

#include <GL/glut.h>

void display()
{
glPushMatrix();
glPushMatrix();
glTranslatef(0, 0.3, 0);
glColor3f(0,0, 1);
glutSolidSphere(0.3, 30, 30);

glColor3f(1,1,1);
glTranslatef(0, -0.1, 0.1);
glutSolidSphere(0.25, 30,30);
glPopMatrix();

glPushMatrix();
glColor3f(1,1,1);
glutSolidSphere(0.2,30,30);
glPopMatrix();
glPopMatrix();

glutSwapBuffers();
}


int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week08");
glutDisplayFunc(display);

glutMainLoop();  
}

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-ver 2.0 變成3D但還沒打光版本


#include <GL/glut.h>
float angle=0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

glPushMatrix();
glRotatef(angle, 0,1,0);

glPushMatrix();
glTranslatef(0, 0.3, 0);
glColor3f(0,0, 1);
glutSolidSphere(0.3, 30, 30);

glColor3f(1,1,1);
glTranslatef(0, -0.1, 0.1);
glutSolidSphere(0.25, 30,30);
glPopMatrix();

glPushMatrix();
glColor3f(1,1,1);
//glutSolidSphere(0.2,30,30);
glPopMatrix();
glPopMatrix();

glutSwapBuffers();
}

void idle()
{
angle++;
glutPostRedisplay();
}


int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week08");
glutDisplayFunc(display);
glutIdleFunc(idle);

glutMainLoop();  
}

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