2014年3月28日 星期五

week06



#include <opencv/highgui.h>

int main()
{
IplImage * img = cvLoadImage("earth.jpg");
cvNamedWindow("week06");
cvShowImage("week06",img);
cvWaitKey(0);
}



#include <opencv/highgui.h>
#include <GL/glut.h>
#include <opencv/cv.h>

void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}

int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("01160793");
glutDisplayFunc(display);
glEnable(GL_TEXTURE_2D);
IplImage * img = cvLoadImage("earth.jpg");

cvCvtColor(img, img, CV_BGR2RGB);
GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D,0,GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
glutMainLoop();
}


#include <opencv/highgui.h>
#include <GL/glut.h>
#include <opencv/cv.h>

GLUquadric * quad =NULL;
float angle=0;

void display()
{



glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);


glPushMatrix();
glRotatef(angle,0 ,1, 0);
glRotatef(90, 0, 1, 0);
gluQuadricTexture(quad, true);
gluSphere(quad, 1,30,30);

glPopMatrix();
glutSwapBuffers();
}

void idle()
{
angle+=1;
glutPostRedisplay();
}

int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("01160793");
glutDisplayFunc(display);
glutIdleFunc(idle);
glEnable(GL_TEXTURE_2D);
IplImage * img = cvLoadImage("earth.jpg");

cvCvtColor(img, img, CV_BGR2RGB);

GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_LINEAR);

glTexImage2D(GL_TEXTURE_2D,0,GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
quad=gluNewQuadric();
glutMainLoop();
}

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