2014年3月28日 星期五

week06


#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>

void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}

int main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("01160616");
glutDisplayFunc(display);

glEnable(GL_TEXTURE_2D);
IplImage * img = cvLoadImage("earth.jpg");
cvCvtColor(img,img,CV_BGR2RGB);//轉換色彩為 RGB 方便貼圖
GLuint id;
glGenTextures(1,&id);
glBindTexture(GL_TEXTURE_2D,id);

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);

glutMainLoop();
}

沒有留言:

張貼留言