2014年3月28日 星期五

孝莊帝臨死前對著佛祖許生生世世都不要當皇帝如果沒有備份貼圖程式碼生生世世都會遺憾後悔之會旋轉的地球


1. 安裝opencv
2. C:\Dev-Cpp\bin\opencv 內.dll檔放置於DevC++專案資料夾中
3. 工具, 編譯器選項(C), 勾選連結器命令並加入-lcv -lcxcore -lhighgui

#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>

void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}


int main()
{
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("teapot");
glutDisplayFunc(display);

//貼圖
glEnable(GL_TEXTURE_2D);
IplImage *img = cvLoadImage("earth.jpg");
cvCvtColor(img, img, CV_BGR2RGB);
GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
//---------------------------------------------------------------------------------------------

glutMainLoop();
}

-----------------------------------------------------------------------------------------------------------



#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
GLUquadric *quad = NULL;
float angle=0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

glPushMatrix();
glRotatef(angle, 0,1,0);
glRotatef(90,1,0,0);
gluQuadricTexture(quad, true);
gluSphere(quad,1,30,30);
glPopMatrix();
glutSwapBuffers();
}
void idle()
{
angle += 1;
glutPostRedisplay();
}
int main()
{
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("teapot");
glutDisplayFunc(display);
glutIdleFunc(idle);
//貼圖
glEnable(GL_TEXTURE_2D);
IplImage *img = cvLoadImage("earth.jpg");
cvCvtColor(img, img, CV_BGR2RGB);
GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
//--------
quad = gluNewQuadric();
glutMainLoop();
}

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