2014年3月28日 星期五

#include<GL/glut.h>
#include<opencv/highgui.h>
#include<opencv/cv.h>
GLUquadric*quad=NULL;
float angle=0;
void display()
{
 glEnable(GL_DEPTH_TEST);
 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
 glPushMatrix();
 glRotatef(angle,0,1,0);
 glRotatef(90,1,0,0);
 gluQuadricTexture(quad,true);
 gluSphere(quad,1,30,30);
 glPopMatrix();
 glutSwapBuffers();
}
void idle()
{
 angle+=1;
 glutPostRedisplay();
}
int main()
{
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
 glutCreateWindow("01160440");
 glutDisplayFunc(display);
 glutIdleFunc(idle);

 glEnable(GL_TEXTURE_2D);
 IplImage*img=cvLoadImage("earth.jpg");
    cvCvtColor(img,img,CV_BGR2RGB);
    GLuint id;
    glGenTextures(1,&id);
    glBindTexture(GL_TEXTURE_2D,id);
   
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_LINEAR);
    glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,img->width,img->height,0,GL_RGB,GL_UNSIGNED_BYTE,img->imageData);
   
    quad=gluNewQuadric();
 glutMainLoop();
}


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