2014年3月28日 星期五

3061

#include<opencv/highgui.h>
#include<opencv/cv.h>
#include<GL/glut.h>
void display()
{
 glEnable(GL_DEPTH_TEST);
 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
 glutSolidTeapot(0.3);
 glutSwapBuffers();
}
int main()
{
 glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
 glutCreateWindow("01163061");
 glutDisplayFunc(display);

 glEnable(GL_TEXTURE_2D);
 IplImage*img=cvLoadImage("earth.jpg");
 cvCvtColor(img,img,CV_BGR2RGB);
 GLuint id;
 glGenTextures(1,&id);
 glBindTexture(GL_TEXTURE_2D, id);

 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_LINEAR);
 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_LINEAR);
 glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,img->width,img->height,0,GL_RGB,GL_UNSIGNED_BYTE,img->imageData);
 glutMainLoop();
}

沒有留言:

張貼留言