2014年3月28日 星期五

01160032 魏旻柔


int main()
{
IplImage *img=cvLoadImage("earth.jpg");
cvNamedWindow("week06", 1);
cvShowImage("week06",img);
cvWaitKey(0);  
}


GLuint id;
glGenTextures(1,&id);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); 
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); 
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_LINEAR); 
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_LINEAR); 
glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,img->width,img->height,0,GL_RGB,GL_UNSIGNED_BYTE,img->imageData);












#include<GL/glut.h>
#include<opencv/highgui.h>
#include<opencv/cv.h>
GLUquadric *quad=NULL;
float angle=0;

void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,1,0);
glRotatef(90,1,0,0);
gluQuadricTexture(quad,true);
gluSphere(quad,1,30,30);
glPopMatrix();
glutSwapBuffers();
}
void idle()
{
angle+=1;
glutPostRedisplay();
}
int main()
{
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(idle);
glEnable(GL_TEXTURE_2D);
IplImage *img=cvLoadImage("earth.jpg");
cvCvtColor(img,img,CV_BGR2RGB);
GLuint id;
glGenTextures(1,&id);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); 
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); 
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_LINEAR); 
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_LINEAR); 
glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,img->width,img->height,0,GL_RGB,GL_UNSIGNED_BYTE,img->imageData);
quad=gluNewQuadric();

glutMainLoop();   
}


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